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Every program shows where its facts come from. Unknown details are marked “Not verified”, never guessed.

6 programs found

Borgarnes, Iceland

  • Architecture, Art and Design
  • BSc
  • 3 years (180 ECTS)
  • On campus

A three-year programme combining natural sciences, design and spatial planning, with a focus on Icelandic landscapes and conditions. Students work on real-world projects with public organisations and study subjects such as ecology, soil science, landscape design and CAD.

Borgarnes, Iceland

  • Architecture, Art and Design
  • MSc
  • 2 years

A two-year master's in planning, about three quarters coursework and one quarter research project. It trains students in quantitative and qualitative methods and spatial design for sustainable, liveable communities, with courses at AUI and partner universities.

Reykjavík, Iceland

  • Architecture, Art and Design
  • M.Arch
  • 4 semesters (2 years), 120 ECTS
  • English

An accredited two-year professional master's in architecture built around design studios led by practitioners. Programme information is given in English as the language of the M.Arch is English.

Reykjavík, Iceland

  • Architecture, Art and Design
  • BA
  • 3 years (180 ECTS)

A three-year full-time BA in which students explore varied methods of artistic creation, each with their own workshop and personal supervision. It combines studio, academic and workshop courses and ends with a solo exhibition and BA thesis.

Reykjavík, Iceland

  • Architecture, Art and Design
  • MA
  • 4 semesters (2 years), 120 ECTS
  • English

A research-based, full-time master's over four semesters that supports the development of an artist's practice through materials, issues and ideas. Teaching includes workshops, tutorials, seminars and lectures, and applicants are interviewed in English.

Reykjavík, Iceland

  • Architecture, Art and Design
  • BA
  • 6 semesters (3 years), 180 ECTS

A three-year BA in which programming is used as an artistic medium to create interactive works, drawing on areas such as virtual reality, AI, robotics and games, with project-based and collaborative teaching.